StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely similar playable factions, by introducing asymmetry between the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The unit https://arthurea5hb.mpeblog.com/53585663/starcraft-an-overview